BALL · no luck

محاكي BALL: جرّب جوهر اللعبة قبل الشراء.

The simulator presents BALL’s deterministic foundation. It is the fastest way to understand how a dice-free game with measurable decisions feels.

Simulator (try the core)

The simulator covers the deterministic core: playable squares, PA, PE, conversion of unused PA, possession, movement, blocking/protection, dodges, passes and unlocking. The complete game adds cards that let you spend PE on special effects.

DEF
ATK
Ball
Blocked / Knocked down (rotated)
Block / Protect (stacked)
Key rule
Release/unprotect occurs during the unlocking phase of the next turn of the coach controlling the top piece.
Playable squares
Only striped squares are playable (for example B1 and A2 are; A1 is not). The simulator enforces this.
Possession
The ball starts with the attacker #5. Only the ball carrier may pass.

What you can learn with the BALL simulator

Plan a sequence

Test the order of moves before committing resources. The simulator helps explain why an action changes routes, protection and pressure on the ball carrier.

Understand PA and PE

See when it is worth spending the turn’s 2 PA and when converting one or both into PE is stronger. This economic decision is central to the complete board game.

Resolve the ball without luck

Experiment with possession, short passes, hand-offs and fumbles. Resolution depends on board geometry and rules, not dice or randomly drawn cards.

Distinguish the demo from the full game

The simulator teaches the tactical core. BALL Online reproduces a match between two people, while the print-and-play product adds the board, pieces, rulebook and 14 official cards.

You can read the basic rules first, open the complete rulebook or buy the digital print-and-play edition.