What you can try
Movement, possession, Action Points, PE generation, optional PA-to-PE conversion, blocking, protection, passing, unlocking and board reading.
The simulator presents BALL’s deterministic foundation. It is the fastest way to understand how a dice-free game with measurable decisions feels.
Movement, possession, Action Points, PE generation, optional PA-to-PE conversion, blocking, protection, passing, unlocking and board reading.
The simulator applies the full rule: 1 unused PA may be converted into 1 PE, partially or in full. The complete game adds cards and their special effects.
Open the home page, start the simulator and play several turns while observing the relationship between cost and position.