Important: the simulator teaches the deterministic core. The physical game adds the layer that makes it contemporary: Energy Points (PE), PA conversion and one-use cards.
Buy now →
BALL · no luck

BALL print and play: print, prepare and play without luck.

BALL is designed so the printable format is not a lesser version, but a direct way to access the complete tactical system.

Recommended components

Board, team pieces, ball markers, one-shot cards, action reference and energy counters.

Clear printing

Use substantial paper or light cardstock. Keep contrast high and avoid shrinking the cards too much to preserve legibility.

Game setup

Before starting, separate the pieces by team, keep PE counters visible and place the action reference within reach. Remember: in energy mode, 1 unused PA may be converted into 1 PE during the action phase.

Visual accessibility

The design prioritises contrast, shapes and quick reading. If you laminate components, use a matte finish to prevent glare.

Durability

Sleeves, cardstock or lamination can extend the material’s lifespan without changing the tactical experience.

First games

Play the first rounds without trying to exploit every combo. First learn routes, blocking, passing and action economy.