Important: the simulator teaches the deterministic core. The physical game adds the layer that makes it contemporary: Energy Points (PE), PA conversion and one-use cards.
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BALL · no luck

BALL FAQ: what to know before playing or buying.

These answers cover the essentials for deciding whether BALL fits how you play: tactics, merit, zero luck and a printable format.

Before buying

The central question is simple: do you want a game where losing means a better decision was available? If so, BALL fits.

Before playing

Start with the interactive rulebook and simulator. Then add PE and cards to experience the full depth.

Before printing

Check size, contrast and legibility. Clear physical components substantially improve the tactical experience.

Frequently asked questions

Common questions

Does BALL use dice?

No. BALL is deterministic: actions are resolved by rules, position and cost, not dice rolls.

Is it an American football game?

It is a tactical game inspired by territorial advance, offense and defence. No knowledge of sports rules is required.

How many people play?

It is designed for two players. Each controls a team and makes sequence-based decisions.

Can I convert unused PA into PE?

Yes. During the action phase you may convert some or all unused PA: each converted PA generates 1 PE. PA that you neither spend nor convert are lost at the end of the turn.

What is the difference between the simulator and the full game?

The simulator teaches the core, including PA-to-PE conversion; the full game adds one-use cards and their special effects.

Is BALL suitable for children?

It can be learned with guidance, but its depth is designed for players who enjoy tactical decisions.

Can I print it at home?

Yes. The print-and-play experience is a core part of the product.