Important: the simulator teaches the deterministic core. The physical game adds the layer that makes it contemporary: Energy Points (PE), PA conversion and one-use cards.
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BALL · no luck

American football on a board, decided by pure tactics.

BALL abstracts the tension of American football: offense versus defence, routes, blocks, advances, passes and spatial reading, without turning the match into a luck-driven simulation.

Offense versus defence

Every turn pits offensive intent against defensive closure. Advancing is not enough: you must open lines of progression.

Routes and space

The board rewards understanding where useful space will be after a sequence, not only where it is now.

Meaningful blocks

Blocking controls future movement. A well-positioned piece may be worth more than a flashy action.

Tactical passes

A pass shifts the axis of the game. It is not luck: it is geometry, positional risk and defensive reading.

A drive without dice

The tension of gaining territory emerges without any rolls. Pressure comes from the board and the cost of each decision.

Elegant abstraction

You do not need to memorise complex sports rules. BALL preserves the strategic tension and removes unnecessary noise.